Each round, you try to make a scoring hand from an initial roll of six dice.
Each die in a hand must score.
After forming a hand, you can choose to end your turn and bank the points, or roll the remaining dice and attempt to make more points.
Be careful! If you cannot make a scoring hand from a roll, you get a Farkle! You lose all the points from the melds you have set aside and the turn passes to the next player.
However, if you manage to set aside all six dice for scoring, you get to roll six new ones!
The winner is the first player to reach 10'000 points.